![]() ![]() ![]() Good things they seriously raised the level cap. So many spells, so many other interesting upgrades. props to you for posting this on a 6 year old topic because somehow. I created a website where you can see stats and skill trees of all lords and heroes. ![]() I was thinking about how to plan my destruction as Archaon so if anyone can provide a link to a skill tree that would be appreciated. Gonna be a bit hard when it comes to my boy Teclis, though. Anyone have a link to Legendary Lord/Heroes skills trees. So take a careful pick amongst the spells you want, then go for army improvements for maximum support. Now, magic lords is a slightly different matter, since they can't really do much of anything without a few points in spellcasting abilities. Units within range of both the Lords aura and an encouraging unit will receive the larger of the two bonuses. Seems to be just weird to have peeps like those takea backseat and let their peons do all the real work when they should be tanking out an entire army by themselves. Overview Race Skaven Category Lord Unit size 1 Recruitment Statistics Melee Weapons Protection Armor: 90 (67.5 reduction) Shield: 35 Attributes Encourage: This unit provides a leadership bonus to nearby allies. Some exceptions may apply, mostly for flavour reasons, like in the case of Wulfric and Grimgor. The lord is there to support the army, not the other way around. Originally posted by Kayeka:Yeah, on melee lords I usually go for the army improvement tree as well, in addition to whatever mounts and unique upgrades they might have. ![]()
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